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The ASP is featured in the game. In singleplayer, Mason uses an ASP in \"Operation 40\" set in 1961 Cuba, and it is also used by the Cuban soldiers and police in the same level. Its appearance in the hands of Cubans in 1961 is anachronistic and out-of-place, as it was not developed until the 1970s, and was developed in America for American special forces. A more historically-accurate choice would have been the Smith & Wesson Model 39 (1954), on which the ASP was based. Another historically accurate choice would be the Walther PPK due to its similar round capacity and compact size.
The Colt Python appears in-game as the \"Python\". In singleplayer, the Python appears to be Mason's preferred sidearm, as he starts with it in \"Executive Order\", and pulls one out of nowhere to save a downed Woods in \"SOG\" and clear Vietcong tunnels in \"Victor Charlie.\" In \"Payback,\" a group of Viet Cong forces the captured Mason and Woods to play Russian roulette with a snub nosed Python. In multiplayer, it appears with the full length barrel by default, and the Snub Nose is available as an attachment, which decreases the amount of visual kick in exchange for less damage (in reality, this would increase kick and decrease range, so such a trade-off would make little sense on a real gun when concealability is not a concern).
It first appears in 1961 segment during the mission \"Operation 40\"; while the vz. 61 was first made in 1961, it was not produced en masse until 1963, and there is no evidence of its use by Cuban forces at that time. The correct choice would be a Sa 23, another compact Czech SMG, which was actually used by Cubans during the Bay of Pigs Invasion. The Skorpion is accurate for the rest of the game, including its use by the Viet Cong.
An Ithaca 37 \"Stakeout\" with a heat shield and unusable shell holder wrapped around the receiver is available in the game. While the Ithaca 37 was first introduced in 1937, the Stakeout is anachronistic as it was not produced until 1981. A more accurate weapon would be the Ithaca 37 \"Trench Gun\" S-prefix variant (1962), as it was around during the time period and was actually used by special forces during the Vietnam War. The Ithaca is used as the fourth weapon tier in Gun Game.
The \"RPK\" is a hybrid of various weapons, including the RPK-74M, the Saiga rifle series and the Zastava M72 (all three being anachronistic, although an original RPK would be appropriate for the game's time period). The receiver is based on a Saiga rifle with a folding stock, as evidenced by the \"SAIGA CAL 7.62x39\" markings above the magazine, as well as the hardware for an AK/Saiga's folding stock (latch at the front of the receiver, button at the rear). Despite this, it is shown with an RPK's reinforced trunnion, which is not the case for the 7.62x39mm Saiga (while the Saiga 308 only has the reinforcement on the right side of the receiver). It has an RPK-74M's ribbed handguard and synthetic stock, although the handguard is depicted as wooden. By default, it feeds from an RPK-74's 45-round bakelite magazine (which holds 40 rounds in-game, like an original RPK), and can optionally use a 7.62x39mm RPK's drum magazine (holding correctly 75 rounds in singleplayer, but incorrectly 80 in multiplayer).
The RGD-5 hand grenade is one of the grenades that aren't usable in-game. It would be more accurate to see Soviet forces in the game use this grenade, rather than simply using the same M67 grenade as the player.
Confrontation focuses on online play. Teamwork is essential to success in the game, as this phrase says: \"Alone I'm Lethal, as a team I Dominate\". The player is able to customize their character, choosing from a list of pre-defined items, using mix and match. This includes armour (light, medium and heavy; both leg and torso; for commando and mercenary), camouflage (head, shirts, pants, armour, straps and mask), and weapons attachments (two slots, weapon specific; e.g. front grip and suppressor on the M4A1 assault rifle) .The game features several playable special operations forces teams: the United States Navy SEALs, U.K.'s Special Air Service (SAS), Germany's Kommando Spezialkräfte (KSK), Spain's Unidad de Operaciones Especiales (UOE), and France's 1er Régiment de Parachutistes d'Infanterie de Marine (1er RPIMa)
The expansion includes all new badges, medals and ribbons and separate rankings and multiplayer progression.. Due to technical limitations dedicated servers running Special Forces can not include original BF2 maps in their map rotation and vice versa. Rather than expanding the experience, the expansion pack forces players to choose between two games.
In Rogue Warrior, you'll lead Marcinko's four-man SEAL team deep into enemy territory. The game's plot has you infiltrate a North Korean submarine facility to get intelligence data on that country's nuclear capabilities. However, while you're busy doing this, North Korea launches a massive invasion of South Korea, and war erupts. Since all friendly forces have their hands full, you'll have to find your own way out of North Korea, which means you must escape and navigate through enemy territory.
There are a couple of key things to note about the game. The first is that this isn't a rigidly scripted game, like so many other military shooters. The design team at Zombie felt that the \"rails\" approach favored in those games (so called because you're basically restricted to a single path) doesn't really capture the essence of SEAL combat. SEALs are the Navy's elite commando units, and they're usually dispatched in small teams to operate behind enemy lines. That means SEALs must be smart, resourceful, and flexible, and to capture this element of SEAL warfare Rogue Warrior will have fairly large levels for a first-person shooter. The idea is that you'll be able to approach tactical situations in the manner that you determine. 1e1e36bf2d